AI Insights · Timothy · October 2022
Top 5 io Games Performance in Slovenia Q3 2022
In Q3 2022, the top 5 io games in Slovenia showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends.
In Q3 2022, Slovenia’s top 5 io games exhibited diverse trends across downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a clear picture of their performance.
Snake.io - Fun Online Snake from Kooapps saw fluctuating weekly revenue, peaking at $8 in late July, and maintaining moderate levels around $4-$7 in other weeks. Downloads showed an upward trend in late July and early August, peaking at over 1.1K in the week of August 1. Active users consistently grew from 6.4K in late June to a peak of approximately 8.3K in mid-August before tapering off to around 6.6K by the end of September.
Hole.io by Voodoo maintained a steady revenue stream, reaching up to $12 in mid-September. The app experienced a peak in downloads at 1.1K in mid-July, followed by a decrease, stabilizing around 365 by the end of September. Active users peaked at around 6.7K in mid-July but gradually declined to 3.7K by the end of the quarter.
State.io - Conquer the World from AI Games FZ had minimal revenue activity, peaking briefly at $6 in early August. Downloads showed a notable increase from 424 in early July to a peak of 652 in late August. Active users exhibited a growth trend, rising from around 2.3K in late June to a peak of 2.5K in early September, before slightly declining to around 2.3K by the end of the quarter.
Yso Corp’s Dino Domination saw its highest download numbers at 2.5K in late July shortly after its release, followed by a significant decline, stabilizing at around 76 by the end of September. Active users peaked at 1.9K in late July and gradually decreased to around 616 by the end of the quarter.
War of Rafts: Sea Battle Game, also from AI Games FZ, showed minimal revenue activity. Downloads peaked at 469 in late August and then declined to 146 by the end of September. Active users increased from around 900 in late June to a peak of 1.7K in late August, before falling to around 763 by the end of September.
For more detailed insights and data, visit Sensor Tower.